Special Damage
In the course of playing the game, you may face all manner of threats and dangers that can harm you in a variety of ways, only some of which are easily represented by wounds or damage.
Being dazed hinders all your tasks, usually for about one round. You might be dazed by getting struck hard on the head, exposed to extremely loud sounds, or affected by a mental attack. When this happens, for the duration of the daze effect, all of your tasks are hindered.
Being stunned means you lose your turn; you can't take any actions except to defend yourself.
When you're exposed to poison—whether the venom of a serpent, rat poison slipped into a burrito, cyanide dissolved in wine, or an overdose of acetaminophen—you make a Might defense roll to resist it. Failing this roll might mean you take a wound, lose points directly from your Speed or Intellect Pool, are hindered for a while, or experience a special effect like paralysis, unconsciousness, or something stranger.
Diseases work like poisons, but their effect occurs every day, so you must make a Might defense roll each day or suffer the effects. Disease effects are as varied as poisons: wounds, hindrance, damage to Pools, and so on. Many diseases inflict damage that cannot be restored through conventional means—you need specialized treatment, such as healing magic or a specialist doctor.
Paralytic effects cause you to drop to the ground, unable to move. Unless otherwise specified, you can still take actions that require no physical movement. For example, if you have a telepathy ability, you probably can still use it while physically paralyzed.
Psychic attacks that directly blast or otherwise hurt your mind usually damage your Intellect Pool. Other mental effects could have the same effect.
Other special effects might make you blind or deaf, so dizzy that you can't stand without immediately falling over, or unable to breathe. Even stranger effects might alter gravity just for you, teleport you somewhere, mutate you, alter your memories, make you hallucinate, or cause incredible pain. The GM handles how this affects you and how the effect can be removed.