Fantasy Equipment
In a typical pseudo-Medieval fantasy setting, the following items (and anything else appropriate to that time period) are usually available.
Fantasy Equipment
Inexpensive Items
| Item | Note |
|---|---|
| Arrows (12) | Ammunition for bow |
| Burlap sack | - |
| Candle | Dim light in an immediate area; one hour |
| Crossbow bolts (12) | Ammunition for crossbow |
| Iron rations (1 day) | - |
| Tinderbox | Asset for creating fire |
| Torch (3) | Normal light in an immediate area, dim light in a short area; one hour |
| Waterskin | For water, wine, beer, and so on |
| Wooden club | Light weapon |
Moderately Priced Items
| Item | Note |
|---|---|
| Backpack | - |
| Bedroll | - |
| Blowgun | Light weapon, short range |
| Crowbar | Asset for prying open things |
| Dagger | Light weapon, melee or thrown short range |
| Grappling hook | - |
| Guard dog | Level 3, attacks and perception as level 4; suitable for patrolling an area but not for accompanying adventurers into dangerous locations |
| Hammer | Medium weapon, can be thrown up to short range |
| Handaxe | Light weapon, melee or thrown short range |
| Hand mirror | Useful for signaling or seeing around corners |
| Hides and furs | Light armor |
| Hourglass | - |
| Lantern | Normal light in an immediate area, dim light in a short area; three to four hours |
| Leather jerkin | Light armor |
| Lockpicks | Asset on lockpicking for mechanical locks |
| Mace | Medium weapon |
| Magnifying glass | Asset on perception to notice close-up details |
| Matchsticks (10) | Asset for creating fire |
| Oil flask | Fuels a lamp for three to four hours; can be prepped with a wick, lit, and thrown up to short range for 2 fire damage |
| Rapier | Light weapon |
| Rope | Hemp, 50 feet (16 m) |
| Shield | Can block wounds |
| Signal horn | Can be heard up to 1 mile (1.6 km) away |
| Spikes and hammer | 10 spikes |
| Tent | Fits two adults |
Expensive Items
| Item | Note |
|---|---|
| Bag of heavy tools | - |
| Bag of light tools | - |
| Battleaxe | Medium weapon |
| Blank book | For writing notes or spells |
| Book of lore | Asset on one type of knowledge tasks |
| Bow | Medium weapon, long range |
| Breastplate | Medium armor |
| Brigandine | Medium armor |
| Broadsword | Medium weapon |
| Chainmail | Medium armor |
| Compass | Points north, eases some navigation tasks |
| Disguise kit | Asset for disguise tasks; five uses |
| Healing kit | Asset for healing tasks; five uses |
| Light crossbow | Medium weapon, long range |
| Maul | Heavy weapon |
| Musical instrument | Guitar, harp, flute, hand drum, or something similar |
| Quarterstaff | Medium weapon (requires two hands) |
| Riding horse | Level 3; moves a long distance each round |
| Saber | Medium weapon |
Limited-Use Equipment
You might not want to track how many uses are left in your healer's kit or disguise kit, or how much ammunition you have left, and just leave it up to the GM to decide if you've run out - or the GM might give it a depletion stat like an artifact.
GM Intrusion
The character's limited-use piece of equipment (like a healer's kit, disguise kit, or box of ammunition) has run out. Perhaps they used it all up and didn't realize, they spilled some, it's expired, or it's been ruined somehow.
Very Expensive Items
| Item | Note |
|---|---|
| Blank book | 100 pages |
| Dwarven breastplate | Medium armor, eases block tasks by an additional step |
| Full plate armor | Heavy armor |
| Greatsword | Heavy weapon |
| Heavy crossbow | Heavy weapon, long range |
| Spyglass | Asset for perception tasks at long range or longer |
| Warhorse | Level 4; moves a long distance each round |
Exorbitant Items
| Item | Note |
|---|---|
| Elven chainmail | Medium armor, encumbers as light armor |
| Sailing ship (small) | - |
Fantasy Currency Equivalences
Here are some suggested fantasy currency values for the general price categories.
| Category | Gold Piece Value |
|---|---|
| Inexpensive | Less than 1 |
| Moderate | 1-10 |
| Expensive | 100-500 |
| Very expensive | 1,000-10,000 |
| Exorbitant | 10,000+ |