Fantasy Equipment

In a typical pseudo-Medieval fantasy setting, the following items (and anything else appropriate to that time period) are usually available.

Fantasy Equipment

Inexpensive Items

ItemNote
Arrows (12)Ammunition for bow
Burlap sack-
CandleDim light in an immediate area; one hour
Crossbow bolts (12)Ammunition for crossbow
Iron rations (1 day)-
TinderboxAsset for creating fire
Torch (3)Normal light in an immediate area, dim light in a short area; one hour
WaterskinFor water, wine, beer, and so on
Wooden clubLight weapon

Moderately Priced Items

ItemNote
Backpack-
Bedroll-
BlowgunLight weapon, short range
CrowbarAsset for prying open things
DaggerLight weapon, melee or thrown short range
Grappling hook-
Guard dogLevel 3, attacks and perception as level 4; suitable for patrolling an area but not for accompanying adventurers into dangerous locations
HammerMedium weapon, can be thrown up to short range
HandaxeLight weapon, melee or thrown short range
Hand mirrorUseful for signaling or seeing around corners
Hides and fursLight armor
Hourglass-
LanternNormal light in an immediate area, dim light in a short area; three to four hours
Leather jerkinLight armor
LockpicksAsset on lockpicking for mechanical locks
MaceMedium weapon
Magnifying glassAsset on perception to notice close-up details
Matchsticks (10)Asset for creating fire
Oil flaskFuels a lamp for three to four hours; can be prepped with a wick, lit, and thrown up to short range for 2 fire damage
RapierLight weapon
RopeHemp, 50 feet (16 m)
ShieldCan block wounds
Signal hornCan be heard up to 1 mile (1.6 km) away
Spikes and hammer10 spikes
TentFits two adults

Expensive Items

ItemNote
Bag of heavy tools-
Bag of light tools-
BattleaxeMedium weapon
Blank bookFor writing notes or spells
Book of loreAsset on one type of knowledge tasks
BowMedium weapon, long range
BreastplateMedium armor
BrigandineMedium armor
BroadswordMedium weapon
ChainmailMedium armor
CompassPoints north, eases some navigation tasks
Disguise kitAsset for disguise tasks; five uses
Healing kitAsset for healing tasks; five uses
Light crossbowMedium weapon, long range
MaulHeavy weapon
Musical instrumentGuitar, harp, flute, hand drum, or something similar
QuarterstaffMedium weapon (requires two hands)
Riding horseLevel 3; moves a long distance each round
SaberMedium weapon
Limited-Use Equipment

You might not want to track how many uses are left in your healer's kit or disguise kit, or how much ammunition you have left, and just leave it up to the GM to decide if you've run out - or the GM might give it a depletion stat like an artifact.

GM Intrusion

The character's limited-use piece of equipment (like a healer's kit, disguise kit, or box of ammunition) has run out. Perhaps they used it all up and didn't realize, they spilled some, it's expired, or it's been ruined somehow.

Very Expensive Items

ItemNote
Blank book100 pages
Dwarven breastplateMedium armor, eases block tasks by an additional step
Full plate armorHeavy armor
GreatswordHeavy weapon
Heavy crossbowHeavy weapon, long range
SpyglassAsset for perception tasks at long range or longer
WarhorseLevel 4; moves a long distance each round

Exorbitant Items

ItemNote
Elven chainmailMedium armor, encumbers as light armor
Sailing ship (small)-
Fantasy Currency Equivalences

Here are some suggested fantasy currency values for the general price categories.

CategoryGold Piece Value
InexpensiveLess than 1
Moderate1-10
Expensive100-500
Very expensive1,000-10,000
Exorbitant10,000+