Science Fiction Equipment

In a science fiction setting, the following items are usually available. An item marked with an asterisk (*) indicates fantastic-level technology (such as cybernetic limbs, multidimensional storage, and personal energy shields) available only in far-future or advanced-technology settings.

Science Fiction Equipment

Inexpensive Items

ItemNote
Bullets (50)Ammunition for handguns and rifles
Energy pack (50)Ammunition for blaster weapons
Everlight*Normal light out to very long distance, radio isotope power cell lasts years
FlashlightNormal light out to short distance
Knife (simple)Light weapon; easily destroyed
Needles (50)Ammunition for needler
Survival rations (1 day)-
Easily Destroyed

The item might break on a GM intrusion, through frequent use, over time, or for no apparent reason at all.

Limited-Use Equipment

You might not want to track how many uses are left in your healer's kit or disguise kit, or how much ammunition you have left, and just leave it up to the GM to decide if you've run out - or the GM might give it a depletion stat like an artifact.

GM Intrusion

The character's limited-use piece of equipment (like a healer's kit, disguise kit, or box of ammunition) has run out. Perhaps they used it all up and didn't realize, they spilled some, it's expired, or it's been ruined somehow.

Moderately Priced Items

ItemNote
Apex edge knifeLight weapon; resists breaking and damage as level 8 object
Auton*Robot follower (level 1, one modification as level 2)
Backpack-
Bag of heavy tools-
Bag of light tools-
BinocularsAsset for perception tasks at long range or longer
BreatherEight hours of breathable air
Climbing gearAsset for climbing tasks
CommunicatorPlanetary range
CrowbarAsset for prying open things
Digital intoxicantSmart device app that makes character inebriated, easing social tasks and hindering physical tasks for one hour; any additional doses end the easing and each hinders all tasks by one step
Electric lanternNormal light in an immediate area, dim light in a short area; three to four hours
Environment tentWounds from extreme temperature environments are reduced by two steps
First aid kitAsset for healing tasks; five uses
GrenadeEquivalent to a bomb cypher (adhesion, fiery, flash, poison, shrapnel, or sonic)
HandcuffsLevel 4 restraints
Hunting knifeLight weapon
Interface moduleElectronic device that allows user to connect to a wide variety of different computer systems or computerized devices, usually for the purpose of hacking
Leather jacketLight armor
MacheteMedium weapon
Nightvision gogglesReasonably accurate vision in darkness up to long range
RestraintsPlastic wrist handcuffs, hinders escape attempts by two steps
RopeNylon, 50 feet (16 m)
Sleeping bag-
Smart deviceAs modern smartphone, but available in various shapes (wristwatch, badge, glasses, and so on); has apps, internet access, and immediate-range flashlight, asset on knowledge tasks that can be found on the internet
Space-fit serumRestores 3 points to one Pool; gives one month of protection against long-term health problems caused by space travel's low gravity and cosmic radiation
Vacuum suitSingle-use mass-produced one-size-fits-all vacuum-protection "suit" of thin polymer; action to wear; GM intrusion on a roll of 1-2 on any physical action means the suit tears

Expensive Items

ItemNote
Advanced scanner*Palm-sized device; two assets on tasks to detect and identify life forms, machines, metal deposits, electronic transmissions, energy fields, and power sources in long range
Armored bodysuitMedium armor
Computer/LaptopApps and internet, asset on knowledge-based tasks
Disguise kitAsset for disguise tasks; five uses
Environment suit24 hours of breathable air; wounds from extreme temperatures are reduced by two steps
False IDFalse identification accurate enough to get the character past most official checkpoints
Light blaster pistol*Light weapon, short range
Lightweight body armorMedium armor
Medical field kitTwo assets for five healing tasks, then one asset for five healing tasks
Medium blaster pistol*Medium weapon, long range
NeedlerLight weapon, long range
Portable hidden cameraTransmits at long range
Portable hidden microphoneTransmits at long range
Portable scannerTwo-handed device; asset on tasks to detect and identify life forms, machines, metal deposits, electronic transmissions, energy fields, and power sources in long range
ShotgunHeavy weapon, immediate range, extreme range extends to short range, attack hindered if fired with one hand
Shotgun (sawed off)Medium weapon, immediate range, extreme range extends to short range
Spray-on impact armorDevice creates nanofiber armor over skin or clothing for ten minutes, protects as light armor without hindering dodge tasks; applicator depletion 1 in 1d10
StunstickMedium weapon, inflicts no damage, level 2 or lower creature loses their next action, level 3 or higher is hindered by two steps for a round or two
Surelock*Level 6 lock, can be attached to any opening with level 8 adhesive
Wrist computerAsset for most knowledge-based tasks

Very Expensive Items

ItemNote
Antigravity belt*Provides flight at walking speed for an hour, several hours to recharge
BattlesuitHeavy armor; 24 hours of breathable air; wounds from extreme temperatures are reduced by two steps
Carryall*Backpack with dimensional-folding tech and unlimited capacity for items that fit through its mouth
Gravity regulator*Belt device that regulates wearer's gravity to 1G if within 0-3 G conditions
Heavy blaster pistol*Heavy weapon, long range
Heavy blaster rifle*Heavy weapon, 300-foot (90 m) range
HovercraftComfortably carries about six people
Impact cloak*Fashionable cloak with attached hood; hardens if wearer is attacked, protecting as heavy armor but encumbering as light armor
InfiltratorAsset on lockpicking for mechanical locks
JetpackFlies a long distance each round, or 120 mph (190 kph) overland, refuel every 1,000 miles (1,600 km)
Monomolecular bladeLight weapon, ignores 1 point of physical Armor, cuts through physical materials up to level 6
Nanodoctor*Palm-sized device; reduces treatment time by 90%
Pulse laser pistolMedium weapon, rapid-fire weapon, long range
StealthsuitAsset for stealth tasks
Vacuum pistolMedium weapon, long range
Vacuum assault rifleHeavy weapon, rapid-fire weapon, long range; can switch to medium weapon configuration as an action
Vacuum Weapons

Vacuum pistols and vacuum assault rifles use special self-propelling rounds that can fire in oxygen-free environments; the rounds produce no recoil, so firing the weapon doesn't push or spin the character.

Exorbitant Items

ItemNote
Blast cannonHeavy weapon, 10 damage, very long range, requires a tripod and two people to operate, rapid-fire weapon
Luxury carSUV, limousine, or anything with advanced features, comfortably seats four to six people
Personal force field*Eases block and dodge tasks for one hour, several hours to recharge
Robot servantLevel 3, positive social interactions as level 4; not permitted to harm people or pets
Small spaceshipComfortably carries about six people
Sci-fi Currency Equivalences

If the GM uses specific currency amounts and makes in-game prices about the same as the price of modern goods, that makes it easy for everyone to understand a quoted price. For example, if a nice sandwich costs $10 in modern-day Earth and 10 sol credits in a futuristic planetary exploration game, you have a reasonable idea of how much a ground car or apartment costs. With that in mind, here are some suggested sci-fi currency values for the general price categories, whether the GM is using sol credits, star dollars, Imperial credits, or platinum chips.

CategoryCurrency Value
Inexpensive10-20
Moderate100-200
Expensive1,000-2,000
Very expensive10,000-20,000
Exorbitant100,000-200,000