Cypher System
Cypher System

2nd Edition Reference

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  • Introduction
  • Rules of the Game
    • How To Play
    • Cypher Core Concepts
    • Creating a Story
    • Character Stats and Pools
    • Taking Action
    • Easing Tasks
    • Rolling the Die
    • Retrying a Task
    • Distance & Range
    • Timekeeping
    • Actions and Initiative
    • Attack
    • Damage
    • Recoveries
    • Healing Wounds
    • Special Damage
    • Modifying Attack and Defense
    • Defending
    • Area Attacks
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    • Cooperative Actions
    • Crafting & Building
    • Guarding
    • Interacting With NPCs
    • Followers
  • The Core Character
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Cypher System is © Monte Cook Games

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  • Crafting, Building, and Repairing
Rules of the GameCrafting Building And Repairing
cypher systemcore rulesrules of the game

Crafting, Building, and Repairing

Unless you have a character ability that allows you to craft or repair something quickly, this sort of activity is handled by spending resource points.

Related

  • Taking Action
  • Timekeeping