Changes Shape
You can transform into various animals, gaining their natural abilities as if you were born with them.
Genre themes: animal druid (fantasy), shapeshifter (science fiction, superhero)
GM intrusions: Something triggers an involuntary transformation. An NPC is frightened by or aggressive toward the shapeshifter. The transformation takes longer than expected.
Tier 1: Animal Shape (3+ Intellect)
You change into an animal as small as a rat or up to your own size (such as a large dog or small bear) until you use a ten-minute or longer recovery. Each time you transform, you can take a different animal shape. Your equipment becomes part of the transformation, rendering it unusable unless it has a passive effect, such as armor. In this form your stats remain the same as your normal form, but you can move and attack according to your animal shape (attacks from most animals this size are medium weapons, which you can use without penalty). Tasks requiring hands (such as using door handles or pushing buttons) are hindered when in animal form. You cannot speak but can still use abilities that don't rely on human speech. You gain two minor abilities associated with the creature you become (see the Animal Form Minor Abilities box). For example, if you transform into a bat, you gain an asset on perception and can fly up to a long distance each round. If you transform into an octopus, you gain an asset on stealth and can breathe underwater.
Effort: Become a talking animal; this looks exactly like a normal animal, but you can still talk and use any abilities that rely on human speech. Take a hybrid shape; this is like your normal form but with animalistic features, even if that animal is something much smaller than you (such as a bat or rat). In hybrid form you can speak, use all of your abilities, make attacks like an animal, and perform tasks using hands without being hindered. Anyone who sees you clearly in hybrid form would never mistake you for a mere animal.
Action to change or revert.
Tier 1: Keen Eye
You can see perfectly well half again as far as normal. You ignore attack and perception penalties for fog, smoke, mist, dim light, and very dim light. Enabler.
Tier 1: Scent Transformation (1 Intellect)
You alter your scent so that you smell like an animal of your choosing until your next ten-minute or longer recovery. This can foil tracking attempts that are based on smell, and when attempting to interact with animals of your chosen type that rely heavily on smell, your tasks are eased by two steps. You can use this ability no matter what your shape is. Action to initiate.
Tier 2: Beast Communication (2 Intellect)
You can convey a basic concept to a creature that normally can't speak or understand speech. The creature can also give you a very basic answer to a simple question. Action.
Tier 2: Soothe the Savage (2 Intellect)
Make an Intellect attack roll to calm a nonhuman beast within short range that can see you. You must speak to them (although they don't need to understand your words). They remain calm until you use a ten-minute or longer recovery or for as long as you keep using your action to calm them. Action.
The GM has final say over what counts as a nonhuman beast. Unless some kind of deception is at work, you should know whether you can affect a creature before you attempt to use this ability on them. Aliens, extradimensional entities, very intelligent creatures, and robots never count.
Tier 3: Bigger Animal Shape
When you use Animal Shape, you can grow to about twice your normal size. Being so large, your animal shape gains the following additional benefits: you can ignore the first moderate wound you take, your unarmed attacks inflict an additional 4 damage, and you gain an asset on your unarmed attack rolls. However, your dodge tasks are hindered. Enabler.
While bigger, you also gain an asset to tasks that are easier for a larger creature to perform, like climbing, intimidating, wading rivers, and so on.
Tier 3: Shapechanger Healing
When you change into an animal form, you are healed of one wound of any severity. This ability renews after you take a ten-hour recovery. Enabler.
Tier 4: Animal Scrying (4+ Intellect)
If you know the general location of an animal that is friendly toward you and within 1 mile (1.6 km) of your location, you can sense through its senses until you use a ten-minute or longer recovery. You must be in animal form or a form similar to that animal to activate this ability.
Effort: Activate this ability even if you are not in animal form or a form similar to that animal.
Action to establish.
Tier 4: Movement Adaptation (4 Might)
You can modify your animal shape, either growing wings so you can fly or becoming aquatic with fins and gills (for example, if you are in the form of a gorilla, you could become a winged gorilla or a fishlike gorilla). If you choose flight, you can fly a long distance each round. If you choose aquatic, you can breathe water and swim at your normal land speed. You can carry a creature your size or smaller, or if affected by Bigger Animal Shape, three creatures of your regular size or smaller. If you use Animal Shape, you gain the benefit of this ability without having to spend an action to trigger it. Action; enabler when using Animal Shape.
Tier 5: Enhanced Animal Shape
When you use Animal Shape, your animal form gains the following additional bonuses: +3 to your Might Pool, +2 to your Speed Pool, and you can ignore minor wounds from physical attacks. Enabler.
Tier 5: Not Dead Yet
When you would normally be dead, you instead fall unconscious for one round and then awaken.
When you awaken this way, you immediately gain 1d6 + 6 points to restore your stat Pools, and you remove one moderate wound and one major wound.
Once you use this ability, your tasks are hindered until you use a ten-hour recovery.
If you die again before you make your ten-hour recovery, you are truly dead.
You can select this ability twice. The second time you select it, the healing increases to 1d6 + 12 and you remove double the number of wounds. Enabler.
Tier 6: Hard to See
When you move, you are a blur. It is impossible to make out your identity as you pass by someone at speed.
In addition, if you do nothing but move on your turn, your dodge and stealth tasks are eased by three steps until your next turn. Enabler.
Tier 6: Lend Animal Shape (6+ Intellect)
You change into an animal as if using Animal Shape, and one willing creature within immediate range also transforms into an animal of that type (bear, tiger, wolf, and so on) until you use a ten-minute or longer recovery, as if they were using your Animal Shape ability. All creatures transforming with you must be your size or smaller. A creature can revert to its normal form as an action, but it cannot then change back into the animal form. One creature (whether you or someone else) changing form does not affect any other creature affected by this ability.
Effort: Affect an additional creature.
Action.
Tier 6: Lethal Capability
You've mastered how to kill with a particular attack. You inflict an additional 5 damage with attacks of one specific type, such as a claw, a bite, a tail slap, or some other specific attack you prefer.
You can gain this ability more than once. Each time you do, choose a different specific attack. Enabler.
Use the following as examples or suggestions of what a character gains when in the shape of an animal. If an animal shape lists two skills, the character chooses which one they want to have an asset in each time they take that shape.
| Animal | Skill Asset | Other Abilities |
|---|---|---|
| Ape | Climbing | Hands |
| Badger | Climbing | Scent |
| Bat | Perception | Flying |
| Bear | Climbing | Scent |
| Bird | Perception | Flying |
| Boar | Might defense or climbing | Scent |
| Cat | Climbing or stealth | Small |
| Constrictor snake | Climbing | Constrict |
| Crocodile | Stealth or swimming | Constrict |
| Deinonychus | Perception | Fast |
| Dolphin | Perception | Fast |
| Fish | Stealth or swimming | Aquatic |
| Frog | Jumping or stealth | Aquatic |
| Horse | Perception | Fast |
| Leopard | Climbing or stealth | Fast |
| Lizard | Climbing or stealth | Small |
| Octopus | Stealth | Aquatic |
| Shark | Swimming | Aquatic |
| Turtle | Might defense | Armor |
| Venomous snake | Climbing | Venom |
| Wolf | Perception | Scent |
The GM can mix up the combinations of skills and other abilities for these animal shapes to create other Earth animals, or create animals in the campaign setting that don't exist on Earth.
Aquatic: The animal either breathes water instead of air or is able to breathe water in addition to breathing air.
Armor: The animal has a thick hide or shell that functions like light armor (but never hinders the character's tasks).
Constrict: The animal can grip its opponent fast after making a melee attack (usually with a bite or claw), easing attack rolls against that foe on later turns until the animal releases the foe.
Fast: The animal can move a long distance on its turn instead of a short distance.
Flying: The animal can fly, which (depending on the type of animal) may be up to a short or long distance on its turn.
Hands: The animal has paws or hands that are nearly as agile as those of a human. Unlike with most animal shapes, tasks that require hands are not hindered (although the GM may decide that some tasks requiring human agility, such as playing a flute, are still hindered).
Scent: The animal has a strong sense of smell, gaining an asset on tracking and dealing with darkness or blindness.
Small: The animal is considerably smaller than a human, easing its dodge tasks but hindering tasks to move heavy things.
Venom: The animal is poisonous (usually through a bite), inflicting 1 additional damage.
"Animals" and "beasts" are intentionally not rigorously defined, because it depends on the setting. The terms are, in fact, interchangeable synonyms. In an Earth-like setting, badgers, wolves, and eagles are animals and beasts. In a very different fantasy world, in a very different time period, or on a science fiction planet, a warg, a triceratops, and a rigellian stinkpig are beasts and animals, while a basilisk, a robot dog, and a Saturnian silicon spider probably are not. Basically, if it's more or less an animal, it is one. If it's supernatural or has some kind of special powers, it is not.