Choosing a Focus
This chapter contains over forty foci, such as Blazes With Fire and Works for a Living. Each genre in this book includes a list of foci appropriate for that setting, but work with your GM if you have an idea for how a focus not on that list could be adapted to fit the genre and your character's theme.
When choosing your focus for a game, coordinate with the other players and the GM about what you're all thinking of selecting. Ideally, none of you should have the same focus, because your character's distinctiveness is part of the reason you're choosing a focus in the first place.
How your character came to have the focus you do is yours to define, as long as it fits within the setting. For example, if your character Entertains, maybe you grew up as part of a traveling troupe, or perhaps you found yourself in the role accidentally in order to make ends meet. If you choose Employs Magnetism, maybe it's because you're secretly a mutant, you stole an experimental device that confers the ability, or you don't know where your gifts come from and you want to find out. (It's okay for you, the player, to know the answer even if your character doesn't.)
Giving a little thought to the origin of your character's focus helps flesh out your background, ties you to other places and people, and connects to other parts of your character.