Barbarian

For you, every day is another chance to spill blood, drink ale, or both—and pick up a scar or two to commemorate the day. Born an outlander and a wanderer at heart, you've become an adventurer more by accident than design. They say you're savage, but only behind your back, lest they face your fury.

Out of everyone in your group, you tend to draw the most attention from foes because you give up trepidation for rage. Fears fall away when your blood is up; all you see is red. Frenzy gives you strength, battle-minded purpose, and, more times than not, a path to victory. But when your battle fever passes, your lore of the wild places helps guide you and your allies through uncivilized lands where monsters, bandits, and other barbarians roam.

Background Options

  • Your nomadic tribe hunted in the icy wastes, but the chief's son humiliated you in ritual combat, and now you seek to redeem yourself.
  • You were the leader of a barbarian host for a while, but gave it up a year ago to wander.
  • You've sworn to kill every dark wizard in a demonic cabal, but a few remain hidden.
  • Two years ago you failed to protect a princess from a serpent cult and their snakes.
  • Your folk dwelled in the rolling hills until they were slaughtered by treacherous devils from the city. You thirst for revenge.
  • You taught yourself how to survive in the deep jungle and spent most of your life alone. Today, you seek companionship and the strength found in numbers.
  • A friend of yours went their own way a few years ago. Rumors are they’re now a bandit.
  • You’ve come into great wealth a few times but always lost it—most recently a year ago.

Barbarian Abilities

You gain all of the following benefits: Able to take three more minor wounds and one more moderate wound Add +3 to Might Pool Add +1 to Speed Pool Add +1 Edge in Pool of your choice Freely use all weapons Freely use light and medium armor Gain one weapon of your choice At tier 3 and tier 6, choose an ability from the Fantasy Genre Abilities list

Frenzy (1+ Intellect): While in combat, you can enter a state of frenzy. While in this state, you can't use Intellect points, but you add +1 to your Might Edge and your Speed Edge. This effect lasts as long as you wish, but it ends if no combat is taking place within range of your senses. Effort: Ease your allies’ attacks against one foe of your choice for the rest of the combat. Enabler. Wilderness Survival: You know how to survive in unpeopled lands. After spending at least ten minutes in the wilderness and succeeding on a difficulty 2 outdoor survival task (or a difficulty your GM determines is appropriate to the area), you find something useful you were seeking. The useful thing might be shelter in the form of a cave or tree hollow, all the makings necessary to start a fire, a game animal you bring down with ease, or berries, mushrooms, root vegetables, or other food. You know how to best prepare any game or vegetation you find and are able to feed yourself and up to five allies. Enabler.

Wounded Fury: While you have at least three moderate wounds or at least one major wound, you gain one free level of Effort you can apply to one of your attacks each round. At tier 3, the benefit increases to two free levels of Effort. Enabler.

Free Level of Effort

Durations that persist until you take a recovery end immediately, not when the benefits of the recovery are gained after ten minutes, an hour, and so on.

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Barbarian Equipment Bundle

Choose the following equipment bundle to quickly outfit your character, or assemble your own starting equipment. A greatsword, appropriate clothing, chainmail armor, a backpack, a bedroll, 50 feet (16 m) of rope, a crowbar, a wineskin (full), three torches, rations and water for three days, a tinderbox, and enough extra currency to buy a moderately priced item.

Equipment, Currency, Moderately priced items


Part of Dungeon Fantasy