Cleric

You follow a divine being and serve as their representative among mortals. The power of your deity (or deities) allows you to perform minor "miracles" on their behalf. How well or poorly you follow the teachings of your deity is up to you, but their main area of interest greatly influences how you see the world. For instance, a Cleric serving a god of fire may have different priorities than one who serves a goddess of the sea. But almost all deities agree on one thing: healing and blessing others is a good way to extend their influence in the world. Your allies may see you as a vital support with your ability to bless their actions and heal their wounds after (or during!) a fight. But the truth is that you're a capable warrior in your own right, armed and armored nearly as well as front-rank fighters, and with the added capability of being able to turn away your god's most hated foes—usually the reanimated dead.

Background Options

  • In a moment of doubt a decade ago, you lost your faith. You've spent all these years since making up for your sin.
  • Your temple burned to the ground last year, and you still don’t know how or why.
  • One month ago, you killed a demon-possessed fellow cleric of your order to save a child.
  • Raised in a devout temple order, you’re driven by a compassion to heal those in need.
  • Six months ago, you recovered a gilt-edged holy book, but it remains magically sealed.
  • The only survivor of a foray into a ruin two years ago, you still rarely speak of it.
  • Hand-selected by a deity to wander, your holy task is to root out forces of evil and unlife.
  • You were recently released from lockup following a drunken brawl in a tavern.

Cleric Abilities

You gain all of the following benefits: Able to take two more minor wounds and one more moderate wound Add +1 to Might Pool Add +1 to Speed Pool Add +2 to Intellect Pool Add +1 Edge in Pool of your choice Freely use light and medium weapons Freely use all armor Gain one weapon of your choice At tier 3 and tier 6, choose an ability from the Fantasy Genre Abilities list

Combat Prowess: You add +1 damage to one type of weapon attack of your choice: melee weapon attacks or ranged weapon attacks. Enabler.

Divine Radiance (1+ Intellect): You channel divine influence to gain one of the following effects.

  • Blessing: A target within short range is charged with benevolent divine grace. At any point before they’ve taken their next ten-minute or longer recovery, they gain an asset to one action. Effort: Affect two additional targets. Action.
  • Turn Undead: Up to five undead creatures of level 2 or less within short range are blasted by divine radiance (make separate Intellect attack rolls against each target). Affected targets are repulsed and must spend their next turn fleeing your presence. Effort: Affect two additional targets. Increase the maximum level of undead you can affect by 1. At tier 3, instead of causing affected targets to flee, you can make them unable to take actions for one turn. Action.

Depending on the game, your GM may decide Turn Undead works on demons or creatures of similar ilk instead of (or in addition to) undead.

Healing Hand (1+ Intellect): With a touch, you reduce one wound's severity. A healed minor wound is gone completely, one moderate wound becomes a minor wound, or one major wound becomes a moderate wound. Each time you use Healing Hand, the Intellect cost increases by 1. The cost returns to 1 after you take a recovery. Last action.

An NPC recipient of Healing Hand regains 5 health.

[!example]

Cleric Equipment Bundle

Choose the following equipment bundle to quickly outfit your character, or assemble your own starting equipment. A mace or hammer, appropriate clothing, chainmail armor, a backpack, a bedroll, 50 feet (16 m) of rope, extra bandages (eases four healing tasks before being used up), a book of prayers, two torches, three days of rations and water, a tinderbox, and enough extra currency to buy a moderately priced item.

Equipment, page (ref) Currency, page (ref) Moderately priced items, page (ref)


Part of Dungeon Fantasy