Wizard
Your conjured lightning, flashing displays, and wizardly spells are just part of what makes you a wizard. With your wisdom and knowledge, you have theopportunity to guide others to a larger goal, to learn ancient secrets, discover new truths, and maybeevenbecome a major figure as history unfolds.
You may see your role as the voice of wisdom and reason in your company.More tactically,your spellsaren’tasquickasaflashingswordorswift-flyingarrow,soyouappreciateothersinyour fellowship who have the physical presence to keep aggressors away from you afew extra moments while you prepare one of your magical effects. And anytime enemy magic is found, you have the best chance to deal with and perhaps even counter it.
Background Options
- As a child you were paid to clean the library of lore. You also snuck books to read, which awakened your gift for magic. Now you seek to find and preserve books of lore wherever you go.
- You provided magical displays to entertain guests at a friend’s party last week to good reviews.
- A powerful magical artifact bequeathed to you was stolen years ago, and you seek to find the identity of the thief as your other duties allow.
- When you went to consult with a fellow wizard last month, they were mysteriously gone.
- You number among a fewchosen who were granted magic by celestial beings, and theyhave chargedyou with keeping the world safe from evil.
- Rumors suggest that the evil that once resided in the old ruins has crept back in the last year.
- You’ve spent the last three months poring over ancient scrolls, seeking important magic lore.
- You recently received an invitation to visit allies who reside in asecret underground fortress.
WizardAbilities
You gain all of the following benefits:
Able to taketwo more minor wounds and one more moderate wound Add+1 to Might Pool Add+3 to Intellect Pool Add+1 Edge in Pool of your choice Freely use all light and medium weapons Cannot freely use armor Gain one weapon of your choice At tier 3and tier 6, choose anability fromthe Fantasy Genre Abilities list
LightningBolt (1 Intellect): You unleash a bolt of lightning at a target within long range, inflicting6 damage with a successful attack roll. Alternatively, work with your GM if you want your bolt to be composed of a different kind of energyorusethe same energy type as that suggestedby your focus. For instance, if your focus is Blazes With Fire, this ability could produce aray of fire and be called Fiery Bolt. At tier 3, the bolt branchesand also attacks a second target in short range ofthe first target (make separate attack rolls for each). Lastaction.
BlazesWith Fire, page (ref)
PrepareSpell: Each day you can pick a different magical effect and cast it as a spell. Choose a low- powermanifestcypher.Afterspendingtenminutespreparing,yougainthatcypher’seffectasaspell (a character special ability). You can cast that spell as an action, costing 2 Intellect. This spell does not count toward your cypher limit. Unlike when using a cypher, you do not lose this spell after casting it. As part of making a ten-hour recovery, you can change which cypher you’ve taken as a spell.
At tier 3, you can use this ability to choose a low- or medium-power cypher as a spell. You can cast a medium-powercypherspellasanaction,costing4Intellect. At tier 6, you can use this ability to choose a low-, mid-, or advanced-power cypher as a spell. You can castan advanced-power cypher spell as an action, costing 6 Intellect. You can select this ability up to three times (allowing you to choose one, two, or three cyphers each day as spells). Ten minutes to prepare a cypher as a spell;actiontocast a cypher as a spell.
Manifest Cyphers, page (ref)
Wizard’s Cunning (2 Intellect): When you succeed on an Intellect roll for magic lore against a difficulty set by your GM, you identify and understand the purpose of something magical within short range (if any). In addition, you can attempt to immediately dispel one magical effect (such as an effect created by a character, creature, or item) within the same area by succeeding on another magic lore task against its level. Alternatively, you can attempt to create a small magical effect within short range. Theeffect might be to createa firework-like display of light and sound, permanently change the color or basic appearance of asmall mundane object, cause small objects to floatthrough the air, ask a moth or other small creature to carry a messagefor you, mend a broken object, urge a little more alacrity from a mount (lasting until you use a one-hour or longer recovery), and so on. Using this ability offensively is possible with some ingenuity, but isn’t capable of inflicting more than 1 or 2 damage. Lastaction.
[!example]
Part of Epic Fantasy