Superhuman(Rank 3)

Yoursuiteofextraordinarypowerselevatesyoufarbeyondhumancapabilities.Youmighthavea versatile combination of special attributes, possibly including enhanced strength and durability that allowyou to withstand immense impacts and lift incredibleweights, or super-speed for rapid movement and reaction, or even more exotic abilities like flight, energy manipulation, or advancedtelepathy.

Superhumans are capable in a variety of different situations,though your particular specialty will determinehowmanywaysyoucanbenefityourgrouporalliesduringateam-up.

Background

  • You learned when you were young that if you didn’t regularly use your special abilities, they would build up until they flared out of control. So becoming a “superhero” was more necessity than decision—doing anything less risks everyone around you.
  • Your old college friend is running for senator on an anti-superhuman platform.
  • You’ve decided the city or larger state is corrupt, and it’s up to you to make it right.
  • You recently saved hundreds by stabilizing a falling buildinglong enough for everyone to flee.
  • When the rampaging kaiju came ashore last week, you were one of the city’sdefenders.
  • You were raised in a lab under harshconditions. One day the researchers let you go and went into hiding. You’ve been tryingtofind them—and whoever was behindthem—ever since.
  • A few weeks ago, you got a message froma parent who you were told died when you were young.
  • A villain with insect-control powers vowed to destroy you, but that was months ago.

SuperhumanAbilities

Able to takethree more minor wounds and one more moderate wound Add+6 to Might Pool Add+6 to Speed Pool Add+6toIntellectPool Add+4 to the Pool you choose for your Superheroics ability

Add+1 Edge in Pool of your choice Freely use all weapons Freely use all armor Four power shifts One ability from theOrigin Superhero Abilities list At tier 3and tier 6, choose anappropriate ability from the Science Fiction Genre Abilities list or the Fantasy Genre Abilities list

Inspiring Suggestion (2 Intellect): Choose an ally who can see and easily understand you. Suggest a specific action for them to take, such as “attack the leader” or “climb the wall.” If the ally chooses to take that exact action, they gain two assets on that task. First action. Push on Through: Instead of a ten-minute recovery, you have a second one-action recovery. Thus, your first two recoveries are one action, the third is one hour, and the fourth is ten hours. You can take one more moderate wound than normal. You can use one of your one-action recoveries to allow an ally to use one of their ten-minute recoveries as anaction. Enabler.

Durations that normally end with a ten-minute or longer recovery end for you when you take your second one-action recovery.

SuccessiveAttack(2SpeedorMight):Ifyoutakedownafoe,youcanimmediatelymakeanother attack on that same turn against a new foe withinyour reach as an extra action on your turn. You can use this ability with melee attacks and ranged attacks. Enabler.

An attack madeasan extra action on your turn (page (ref)) counts as a separate action for the purposes of modifying them with Effort.

Whenever an ability grants a choice between two Pools, each time you use that ability youcandecidewhichofthosetwoPoolstospendyourpointsfrom.Youcan’tsplitthecostbetween both Pools.

Super Combatant: You are trained in a specific weapon attack of your choice, such as swords, axes, or bows; or in a broader category of attacks such as light bashing weapons, light bladed weapons, light ranged weapons, medium bashing weapons, medium bladed weapons, medium ranged weapons, and so on. At tier 2, you can choose to become specialized in the same attack method you chose at tier 1, but you must gain the skill normally. At tier 6, you can become an expert in a specific attack method (either the one you chose at tier 1 or another weapon skill you're already specialized in),but you must gain the skill normally. Enabler.

Expert, page (ref)

Superheroics: Choose one Pool: Might, Speed, or Intellect. For tasks using your chosen Pool, add your rank to the amount of Effort you can apply,allowing you to apply additional levels of Effort to tasks in that Pool. In addition, you can choose to push yourself so hard that you take a moderate wound in exchange for two free levels of Effort you can apply to tasks in your chosen Pool(as long as this doesn’t push you past yourEffort limit for that Pool). Finally, add your rankasa bonus to your recovery, with those points going only into the Pool you have chosen. Enabler.

ByusingEffortandfreelevelsofEffort,higher-tiersuperherocharacterscaneasilyhit the game’s normal limit for six levels of Effort on any task. The Superheroics ability adjusts this limit upward so the ability remains useful at higher tiers. Effort limit, page (ref)

In effect, superhero characters have three different Effort limits (one for each Pool) instead of just one.


Part of Superheroes