Vigilante (Rank 1)

You use your fists, your agility, and your speed to bring justice to the streets, even if that means operating outside the law. You're driven by a personal code, and maybe a tragedy from your past that yet lingers. You probably have no inherent superpowers, but instead rely on extensive conditioning, relentless martial arts training, and an unwavering desire to eliminate corruption and protect the innocent.

When you team up with other heroes for jobs that are too big for you to tackle alone, you make an ideal choice for scouting, getting in and out of places before anyone even realizes you're there. But if your foes do notice you, you're usually the first to react. And if a stand-up fight against villains is unavoidable, well, your entire body is a honed instrument of justice.

Background

  • Your grandfather was a victim of a criminal gang. You've sworn never to rest until they're all dealt with.
  • Last week your old crimefighting partner disappeared. Maybe they went undercover?
  • The villain you unmasked two months ago was a prominent philanthropist beloved by many.
  • The bomb killed everyone you loved. Now you track down terrorists and other lowlifes and stop them before they can hurt others.
  • You recently discovered an ancient ninja order is establishing new influence in the area.
  • When you nearly lost your life due to corrupt business dealings by your former employer, you swore to take matters into your own hands, and you haven't stopped since.
  • You saved another hero from captivity last year, and they still seem angry about it.
  • A crime boss you helped put behind bars a few years ago is back in business.

Vigilante Abilities

  • Able to take three more minor wounds and one more moderate wound
  • Add +5 to Might Pool
  • Add +3 to Speed Pool
  • Add +2 to Intellect Pool
  • Add +1 Edge in Pool of your choice
  • Freely use all weapons
  • Freely use all armor
  • Two power shifts
  • One ability from the Origin Superhero Abilities list
  • At tier 3 and tier 6, choose an appropriate ability from the Science Fiction Genre Abilities list or the Fantasy Genre Abilities list

Nimble (2 Speed): As a First action, you move up to a short distance and then can take another First action, such as attacking with a light weapon or opening a door (the movement happens before the First action, not the other way around). Enabler.

Sneak Attack (1 Speed): If you use a light weapon to attack a foe under one of the following conditions, your attack inflicts +5 damage. (This ability doesn't work with medium or heavy weapons.)

  • You attack with surprise.
  • An ally uses their action to ease your attack.
  • Your foe's defenses are hindered due to some other ongoing direct distraction.
  • Your foe is unable to take their next turn due to some disabling attack or situation.

First action.

Super Combatant: You are trained in a specific weapon attack of your choice, such as swords, axes, or bows; or in a broader category of attacks such as light bashing weapons, light bladed weapons, light ranged weapons, medium bashing weapons, medium bladed weapons, medium ranged weapons, and so on.

At tier 2, you can choose to become specialized in the same attack method you chose at tier 1, but you must gain the skill normally.

At tier 6, you can become an expert in a specific attack method (either the one you chose at tier 1 or another weapon skill you're already specialized in), but you must gain the skill normally. Enabler.

As a vigilante, you probably choose unarmed attacks as your Super Combatant training.

Superheroics: Choose one Pool: Might, Speed, or Intellect. For tasks using your chosen Pool, add your rank to the amount of Effort you can apply, allowing you to apply additional levels of Effort to tasks in that Pool.

In addition, you can choose to push yourself so hard that you take a moderate wound in exchange for two free levels of Effort you can apply to tasks in your chosen Pool (as long as this doesn't push you past your Effort limit for that Pool).

Finally, add your rank as a bonus to your recovery, with those points going only into the Pool you have chosen. Enabler.

By using Effort and free levels of Effort, higher-tier superhero characters can easily hit the game's normal limit for six levels of Effort on any task. The Superheroics ability adjusts this limit upward so the ability remains useful at higher tiers.

In effect, superhero characters have three different Effort limits (one for each Pool) instead of just one.


Part of Superheroes