Thief

You’ll cop to Thief, but you’realso a finagler, a swindler, and someone able to perform tricks that go beyond mere sleight of hand (or so you tell everyone). More importantly, you’re deadly with a blade when your tricks go wrong, but especially if you gain the drop on someone. You’re no hulking warrior— rather, your feline graceallows you to slip into and out of danger with nary a scratch. The same can’tbe saidofyourfoes. You prefer to let others in your band jump headlong into a fight, allowing you to bypass thethreat altogether, or perhaps deliver a decisive blow frombehind. You’re a natural when it comes to checking out new areas, disarming traps, and cracking open secure containers.

Background Options

  • Yourparentssoldyoutothethieves’guildtopayoffdebts,butyouhopetofindthemone day and get the story from them.
  • You’ve beenliving under a false identity for a year since a disastrous night of thievery.
  • Twomonths ago you stole a fabulous jewelbut have since discovered it’s too hot to fence.
  • Pursued by vengefulcultists sixmonths ago, you discovered a strange ruin in the forest.
  • You came from a distant land and, unable to speak the language at first, learned to steal to live. You’re in a better place now but have some scores to settle.
  • You killed a vile sorcerer two years ago, but now their child seeks vengeance.
  • Your patron has an amazing, uplifting plan, but it requires alarge fortune to get off the ground, and thieving ishow you’vebeen helping to contribute.
  • Lured by the promise of riches, you were lost in a labyrinth for months, only recently escaping.

Thief Abilities

You gain all of the following benefits: Able to taketwo more minor wounds and one more moderate wound Add+3 to Speed Pool Add+1 to Intellect Pool Add+1 Edge in Pool of your choice Freely use light and medium weapons Freely use light armor Gainoneweaponofyourchoice At tier 3and tier 6, choose anability fromthe Fantasy Genre Abilities list

Detect Traps (2+ Speed or Intellect): When you roll to find a trap and your roll is less than a 9, treat the roll as a 9. (This means you don’t get a GM intrusion if you roll a 1.) You retain your increased trap sensitivity until you use a ten-minute or longer recovery. Effort: Increase the minimum number rolled for this ability by 3. At tier 3, the minimum number rolledfor this ability increases to 12. Action.

Whenever an ability grants a choice between two Pools, each time you use that ability you can decide which of those two Pools to spend your points from. You can't split the cost between both Pools.

Ferocious When Cornered: While you have at least three minor wounds, at leasttwo moderate wounds, or at least one major wound, you gain one free level of Effort you can apply to oneof your attacks each round. At tier 3, the benefit increases to two free levels of Effort. Enabler.

Free Level of Effort, page (ref)

Sneak Attack (1 Speed):If you use a light weapontoattacka foe underone of the following conditions, your attack inflicts +5 damage. (This ability doesn’t work with medium or heavy weapons.)

  • You attack with surprise.
  • Anallyusestheiractiontoeaseyourattack.
  • Your foe’s defenses are hindered due to some other ongoing direct distraction.
  • Your foe is unable to take their next turn due to some disabling attack or situation. First action.

[!example]


Part of Swords & Sorcery