Postapocalypse Equipment

In a postapocalyptic game set after a modern-era apocalypse, the following long-lasting and newly made modern items are generally available. Fuel, batteries, and devices that rely on such things, as well as items that break down quickly or are difficult to manufacture, will be much rarer. The GM might decide that such things are at least one price category more expensive than what they're listed as in the Real-World Equipment table, or say that they are essentially unavailable and treat them like artifacts rather than equipment.

Postapocalypse Equipment

Inexpensive Items

ItemNote
Animal hideLight armor, odor hinders stealth tasks
CandleDim light in an immediate area; one hour
Duct tape rollLevel 2 adhesive, level 3 with multiple layers
Knife (simple)Light weapon; easily destroyed
Plastic bagEasily destroyed
Preserved food (1 day)-
ShieldCan block wounds
Wooden clubMedium weapon
Easily Destroyed

The item might break on a GM intrusion, through frequent use, over time, or for no apparent reason at all.

Moderately Priced Items

ItemNote
Backpack-
Baseball batMedium weapon
BinocularsAsset for perception tasks at long range or longer
Bolt cutterCuts objects like bolts, chains, and bars up to level 5
Bullets (50)Ammo for handguns and rifles
Climbing gearAsset for climbing tasks
Crank flashlightNormal light out to short distance; recharges with built-in crank
CrowbarAsset for prying open things
First aid kitAsset for healing tasks; five uses
Gas maskBreathable air for four hours
HandaxeLight weapon, melee or thrown short range
Leather jacketLight armor
MacheteMedium weapon
Multitool knifeLight weapon; asset to small repair tasks
Padlock with keysLevel 3 lock
RopeNylon, 50 feet (16 m)
ShieldCan block wounds
Scavenged doctor's bagAsset for healing tasks; five uses
Sleeping bag-
Water filter strawRemoves bacteria and parasites while drinking
Limited-Use Equipment

You might not want to track how many uses are left in your healer's kit or disguise kit, or how much ammunition you have left, and just leave it up to the GM to decide if you've run out - or the GM might give it a depletion stat like an artifact.

GM Intrusion

The character's limited-use piece of equipment (like a healer's kit, disguise kit, or box of ammunition) has run out. Perhaps they used it all up and didn't realize, they spilled some, it's expired, or it's been ruined somehow.

Expensive Items

ItemNote
Antiradiation pill (5)Asset on defense rolls against radiation effects for 12 hours
Electric lantern, solarNormal light in an immediate area, dim light in a short area; three to four hours, recharges in eight hours of sunlight
Kevlar vestMedium armor
Nightvision gogglesReasonably accurate vision in darkness up to long range
Radiation detectorAlert noise increases with intensity
Radiation tentPrevents radiation damage for three days
Riot gearMedium armor
Postapocalypse Currency Equivalences

Postapocalyptic settings usually "reset" the common currency and amounts to small, manageable numbers, and they don't generally have inflation to drive up prices of common items to more than what you can carry in one hand. Here are some suggested postapocalyptic currency values for the general price categories. Depending on the setting, currency units might be bottle caps, teeth, bullets, cans of food, quarters, or gold rings.

CategoryCurrency Value
Inexpensive1-2
Moderate5-10
Expensive50-100
Very expensive500-1,000
Exorbitant10,000+